College driving Glasgow’s 3D content future

City of Glasgow College is at the heart of the new 3D Content Creation Working Group, launched today with the University of Glasgow, The Glasgow School of Art, and industry partners Float Digital, ISO Design, Lateral North, and Soluis. The partnership aims to strengthen Glasgow’s reputation as the UK’s hub for 3D content creation, from immersive digital environments to animated visuals and interactive experiences.
Alison Bell, Dean of the Faculty of Creative Industries at City of Glasgow College, said:
“Glasgow has long been a creative powerhouse, and this new working group is a timely and exciting step forward for the 3D content sector. At City of Glasgow College, we are committed to equipping the next generation of talent with the hands-on skills and industry insight needed to thrive in this fast-evolving space. By collaborating across education and industry, we can ensure that Glasgow continues to lead in creative innovation, attracting global investment and creating high-quality jobs for the future.”
Professor Pauline Mackay, Co-Director of Realities and Immersion Glasgow at the University of Glasgow, added:
“Glasgow punches above its weight in terms of quality 3D content creation. The arrival of Los Angeles-based Halon Entertainment in the city shows the potential of Glasgow to lead in this area. This working group will align industry, academia, and government to unlock even greater opportunities for 3D content creation in our city.”
Professor Gordon Hush, Head of the School of Innovation and Technology at The Glasgow School of Art, said:
“The 3D Content Creation Working Group combines creativity, skills and academic excellence to highlight Glasgow’s importance to the global economy and culture of the future. This is a future that marries technological innovation, imagination, and international research collaborations, preparing the city for a twenty-first century industrial revolution.”
City of Glasgow College students and staff have already contributed to pioneering projects such as Project Mobius, where students developed VR applications for teaching, the EMOTIVE project recreating the life of the enslaved woman Verecunda for the Hunterian Museum’s VR experience, and Rediscovering the Antonine Wall’s Distance Stones, where animation and stonemasonry students collaborated to produce full-scale reconstructions.
This working group builds on these achievements, connecting education with industry to develop innovative solutions, open new opportunities for students and graduates, and ensure Glasgow’s creative economy continues to thrive.